CG Generalist
Unreal Engine, Maya, ZBrush, Substance Painter, Houdini, Adobe Creative Cloud & D3 for Virtual Production
CG Generalist Virtual Production Technical Artist. Proficient in tools like Maya, Z Brush, Substance Painter, Adobe Creative Suite, Unreal Engine, and Disguise D3 for Virtual Production. Excelling in modeling, lighting, rigging, pre-visualization, and virtual production, with the added ability to code in C++. He is also experienced in developing 3D images from high-resolution photo scans and geospatial information, making him adept at creating detailed and accurate digital representations of real-world objects. His expertise spans the production and post-production pipeline, strongly focusing on precision and technical innovation.
Please feel free to contact me at byronwedderburn@gmail.com with any inquiries.
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